Basics for Little Green Guys With Guns

To Win

Your goal is to get the highest score in the Stats (see "Stats" panel). For two-player games, this means being the last team standing (and not overusing health packs). For multiplayer games, this means doing more damage to other teams.

To score points, do damage to other teams. You do damage by:

You lose score for hurting your own troops, either through friendly fire or accidentally catching you friends in explosions you caused.

In some games, there are checkered flags. Checkered flags are bonus points that add to your score.

How To Play

First, start a game. Fire up LGGWG, then choose "New Game." Follow the new game instructions. Then:

Orders get executed one at a time, one per team, until all teams have moved. Each order is sequential. Like a chess game, no two pieces move simultaneously.

Team order is determined randomly on each move, with the only caveat that no team moves first twice.

Orders

Units

See the table of all units for a complete list of units.

Units have and hit points (HP), movement points, action points, armor. HP determines how long an enemy can take damage; movement points determine how far it can move, action points determine how many shots it can take.

Only armor is not well-explained in the tutorial. Armor removes damage from incoming fire. So, Max has 1 armor, so if he is hit for 4 damage, he will take 3 and the armor will remove 1 (and it will be so displayed---the red number indicates damage taken, the blue number indicates how much the armor removed). Firebots have two armor, so a 4-damage attack from a Puffer will only do 2 to them.


Here, the blue Snipey did 5 points of damage to the red snipey, but the red Snipey's armor blocked one point.

However, all attacks do at least one point of damage. So, if a Firebot gets hit with a 2-damage attack, he takes one. Likewise, a Max hit with a one-damage attack takes one point of damage and his armor does nothing.

Some units explode when they die (Firebots, Executives, crates, nuclear crates, etc.). For scoring purposes, if you shoot a neutral object (a crate, say) and it explodes, any damage the explosion does is credited to you. When a unit on a team (like an Executive) dies, any damage that exploding unit does is credited to the exploding unit. Thus, sending your Firebot on a suicide mission into enemy lines isn't always a bad idea.

Lines from the tutorial

There is a complete list of the messages you get in the tutorials here.

Other Resources

Please return to the Table of Contents for links to more LGGWG documentation.