Table of All Units
| Name | Cost |
HP |
Action Pts |
Armor |
Move Pts |
Range |
Damage |
Dam. Radius |
Attack type |
On death |
|
|
Snipey |
3 |
8 |
1 |
1 |
4 |
7.0 |
1-6 |
0.0 |
Ranged |
|
Snipeys have the longest range of any unit, but also the most variable damage. |
|
Puffer |
2 |
12 |
1 |
0 |
5 |
1.9 |
4-4 |
0.0 |
Hand2Hand |
|
Puffers were pets until the wars started. Puffers get extra armor when attacking. |
|
Max |
4 |
10 |
3 |
1 |
3 |
5.0 |
1-1 |
1.0 |
Ranged |
|
Max fires explosive shells whose shrapnel can go through walls. |
|
Executive |
N/A |
10 |
2 |
0 |
4 |
4.0 |
2-4 |
0.0 |
Ranged |
Explodes on death |
If your Executive dies, all your troops die with him. |
|
Firebot |
5 |
9 |
1 |
2 |
3 |
5.0 |
3-4 |
0.0 |
Flamethrower |
Explodes on death |
Firebots can shoot through soft targets like doors, crates, and troops. |
|
Flag |
N/A |
20 |
0 |
0 |
0 |
0.0 |
1-1 |
0.0 |
Ranged |
|
Flags serve as viewing outposts but have no attacks. The last team standing automatically scores all flags at the end of the game. |
|
Flag10 |
N/A |
10 |
0 |
0 |
0 |
0.0 |
1-1 |
0.0 |
Ranged |
|
Flags serve as viewing outposts but have no attacks. The last team standing automatically scores all flags at the end of the game. |
|
Flag5 |
N/A |
5 |
0 |
0 |
0 |
0.0 |
1-1 |
0.0 |
Ranged |
|
Flags serve as viewing outposts but have no attacks. The last team standing automatically scores all flags at the end of the game. |
|
Miner |
1 |
9 |
1 |
0 |
4 |
1.8 |
2-2 |
0.0 |
Mine |
|
Miners cannot use opportunity fire. They can step on mines of their own color without setting them off. |
|
Mine |
N/A |
1 |
0 |
0 |
0 |
5.0 |
3-6 |
0.2 |
Ranged |
Explodes on death |
Mines are dangerous to walk over and explode when shot. Miners can step on mines of their own color without setting them off. |
|
Sheep3 |
1 |
1 |
0 |
-1 |
0 |
0.0 |
0-0 |
1.0 |
Hand2Hand |
|
Sheep are so cute! |
|
Sheep2 |
1 |
1 |
0 |
-1 |
0 |
0.0 |
0-0 |
1.0 |
Hand2Hand |
|
Mutton. It's what's for dinner. |
|
Sheep1 |
1 |
1 |
0 |
-1 |
0 |
0.0 |
0-0 |
1.0 |
Hand2Hand |
|
Who doesn't love sheep? |
|
Door1 |
1 |
1 |
0 |
-1 |
0 |
0.0 |
1-1 |
1.0 |
Ranged |
|
Shoot doors to open them. |
|
Door2 |
1 |
1 |
0 |
-1 |
0 |
0.0 |
1-1 |
1.0 |
Ranged |
|
Shoot doors to open them. |
|
Crate1 |
1 |
1 |
0 |
-1 |
0 |
1.0 |
1-5 |
1.0 |
Ranged |
Explodes on death |
Shoot crates, but watch out! They explode. |
|
Crate2 |
1 |
1 |
0 |
-1 |
0 |
1.0 |
1-5 |
1.0 |
Ranged |
Explodes on death |
Boomtypes are simply exploding crates. |
|
GreenFlag |
1 |
10 |
0 |
-1 |
0 |
0.0 |
1-6 |
0.0 |
Ranged |
|
Checkered flags are bonus points! |
|
GreenFlg5 |
1 |
5 |
0 |
-1 |
0 |
0.0 |
1-6 |
0.0 |
Ranged |
|
Checkered flags are bonus points! |
|
AdobeGatL |
1 |
1 |
0 |
-1 |
0 |
0.0 |
1-1 |
1.0 |
Ranged |
|
Shoot doors to open them. |
|
AdobeGatR |
1 |
1 |
0 |
-1 |
0 |
0.0 |
1-1 |
1.0 |
Ranged |
|
Shoot doors to open them. |
|
Medpack |
1 |
1 |
0 |
-1 |
0 |
0.0 |
5-5 |
1.0 |
Ranged |
|
Medpacks heal any unit that walks on them for 5 HP. You can destroy them by attacking them. (Elf shot the food!) |
|
Mine |
1 |
1 |
0 |
0 |
0 |
0.0 |
3-6 |
0.2 |
Ranged |
Explodes on death |
Mines are dangerous to walk over. They will explode if shot. |
|
NukeCrate1 |
1 |
5 |
0 |
-1 |
0 |
1.9 |
1-5 |
1.9 |
Ranged |
Explodes on death |
Nuclear crates make big explosions if they take enough damage. |
|
HardenedDoor |
1 |
5 |
0 |
-1 |
0 |
0.0 |
1-1 |
1.0 |
Ranged |
|
Hardened doors can take a lot of damage. They block most of a Firebot blast. |
|
HardenedMetalDoor |
1 |
5 |
0 |
-1 |
0 |
0.0 |
1-1 |
1.0 |
Ranged |
|
Hardened doors can take a lot of damage. They block most of a Firebot blast. |