Table of Units

Table of All Units

Name Cost HP Action Pts Armor Move Pts Range Damage Dam. Radius Attack type On death
Snipey 3 8 1 1 4 7.0 1-6 0.0 Ranged Snipeys have the longest range of any unit, but also the most variable damage.
Puffer 2 12 1 0 5 1.9 4-4 0.0 Hand2Hand Puffers were pets until the wars started. Puffers get extra armor when attacking.
Max 4 10 3 1 3 5.0 1-1 1.0 Ranged Max fires explosive shells whose shrapnel can go through walls.
Executive N/A 10 2 0 4 4.0 2-4 0.0 Ranged Explodes on death If your Executive dies, all your troops die with him.
Firebot 5 9 1 2 3 5.0 3-4 0.0 Flamethrower Explodes on death Firebots can shoot through soft targets like doors, crates, and troops.
Flag N/A 20 0 0 0 0.0 1-1 0.0 Ranged Flags serve as viewing outposts but have no attacks. The last team standing automatically scores all flags at the end of the game.
Flag10 N/A 10 0 0 0 0.0 1-1 0.0 Ranged Flags serve as viewing outposts but have no attacks. The last team standing automatically scores all flags at the end of the game.
Flag5 N/A 5 0 0 0 0.0 1-1 0.0 Ranged Flags serve as viewing outposts but have no attacks. The last team standing automatically scores all flags at the end of the game.
Miner 1 9 1 0 4 1.8 2-2 0.0 Mine Miners cannot use opportunity fire. They can step on mines of their own color without setting them off.
Mine N/A 1 0 0 0 5.0 3-6 0.2 Ranged Explodes on death Mines are dangerous to walk over and explode when shot. Miners can step on mines of their own color without setting them off.
Sheep3 1 1 0 -1 0 0.0 0-0 1.0 Hand2Hand Sheep are so cute!
Sheep2 1 1 0 -1 0 0.0 0-0 1.0 Hand2Hand Mutton. It's what's for dinner.
Sheep1 1 1 0 -1 0 0.0 0-0 1.0 Hand2Hand Who doesn't love sheep?
Door1 1 1 0 -1 0 0.0 1-1 1.0 Ranged Shoot doors to open them.
Door2 1 1 0 -1 0 0.0 1-1 1.0 Ranged Shoot doors to open them.
Crate1 1 1 0 -1 0 1.0 1-5 1.0 Ranged Explodes on death Shoot crates, but watch out! They explode.
Crate2 1 1 0 -1 0 1.0 1-5 1.0 Ranged Explodes on death Boomtypes are simply exploding crates.
GreenFlag 1 10 0 -1 0 0.0 1-6 0.0 Ranged Checkered flags are bonus points!
GreenFlg5 1 5 0 -1 0 0.0 1-6 0.0 Ranged Checkered flags are bonus points!
AdobeGatL 1 1 0 -1 0 0.0 1-1 1.0 Ranged Shoot doors to open them.
AdobeGatR 1 1 0 -1 0 0.0 1-1 1.0 Ranged Shoot doors to open them.
Medpack 1 1 0 -1 0 0.0 5-5 1.0 Ranged Medpacks heal any unit that walks on them for 5 HP. You can destroy them by attacking them. (Elf shot the food!)
Mine 1 1 0 0 0 0.0 3-6 0.2 Ranged Explodes on death Mines are dangerous to walk over. They will explode if shot.
NukeCrate1 1 5 0 -1 0 1.9 1-5 1.9 Ranged Explodes on death Nuclear crates make big explosions if they take enough damage.
HardenedDoor 1 5 0 -1 0 0.0 1-1 1.0 Ranged Hardened doors can take a lot of damage. They block most of a Firebot blast.
HardenedMetalDoor 1 5 0 -1 0 0.0 1-1 1.0 Ranged Hardened doors can take a lot of damage. They block most of a Firebot blast.
Notes: Damage radius 0 means it only damages the targeted square. Damage radius 1 means it hits 8 squares around the target area, too. Armor -1 and armor 0 are functionally identical.