2000 AAAI Spring Symposium Series

Symposium on Artificial Intelligence and Interactive Entertainment

March 20-22nd, 2000
Stanford University, Palo Alto, California.

Computer games and computer entertainment software are a part of the vast frontier of interactive media that can take advantage of current AI technology. Current and near-future advances will push back the boundaries of computing power available to entertainment-related AIs. Meanwhile, the consumers of this media themselves are demanding smarter games and toys.

This symposium includes both on traditional games (which tend to be centered on competition, linear exploration, and combat) and on new entertainment architectures, such as shared interactive environments and robotic toys. Questions for this symposium included:

Potential participants should have submitted a short paper (3-5 pages) describing a work recently completed or in progress that they would like to discuss or a proposal (1-2 pages) of questions to help seed a discussion on these or related topics. For all submissions, participants should have included a CV or resume highlighting their work in this area.

You should have sent submissions to Wolff Dobson, wolff@cs.nwu.edu. We required that all submissions come by email. ASCII is preferred and Acrobat or HTML will be accepted. They were due no later than October 8th, 1999.

If you would like to participate in a similar symposium next year, please contact me at wolff@cs.nwu.edu.

The schedule for the symposium can be found here.

The symposium proceedings and a really nifty page by Mike Van Lent can be found here.

Web page: http://www.cs.nwu.edu/~wolff/AIIE-2000.html

Web page for last year's symposium: http://www.cs.nwu.edu/~wolff/aicg99/

Program committee:
Wolff Dobson, Visual Concepts Entertainment
Ken Forbus, Northwestern University
John Laird, University of Michigan
Ernest Adams, Electronic Arts
Ian Davis, Activision
Mike Van Lent, University of Michigan
Andrew Stern, PF Magic