"Wolff" Daniel Dobson


Bio

"Wolff" Daniel Dobson received his Ph.D. in Computer Science from Northwestern University, specializing in artificial intelligence and intelligent interfaces for educational software. He worked as a post-doctoral researcher on educational software and distributed visualization systems before taking a job with Visual Concepts in Marin County. At Visual Concepts, he worked on emotional behavior on NBA2K for Dreamcast, and then became co-lead for artificial intelligence on NBA2K1 (which went on to be named Sports Game of the Year by Electronic Gaming Monthly). He co-founded AiLive Inc., a startup devoted to next-generation artificial intelligence in games. Working as a designer, producer, engineer, and artist, Wolff has been instrumental in bringing ground-breaking, real-time machine learning technology to the computer entertainment industry. He was a key developer on the Wii MotionPlus controller extension. He is now lead gameplay engineer at A Bit Lucky, Inc.


Resume

Resume is available in ASCII.

Game Industry


Academic Publications and Talks

Talks:

Publications
INDIE

My PhD thesis project was INDIE, a tool for creating AI-rich educational software.


Random Whatnot

I run this nifty email wargame I wrote called Little Green Guys With Guns. Play today!

I have a lovely daughter.

From 1993 to about 2001, I kept a long list of all the movies I saw. It's sort of obsessive-compulsive, but I can't take it offline now. Too many people are depending on it!

A long time ago, I worked as an editor/reviewer for a science fiction magazine. I have a handful of dusty old book reviews at this location.

I wrote a moderately popular FAQ for Age of Empires: Age of Kings for the Nintendo DS.

I draw sometimes.

Last updated 8/09.
Wolff (wolff at zebra.net)