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There are three major sections of the model unique to
INDIE11.3 and
each should be discussed individually:
- Experiment phase: Only Rembrandt and Nutrition got to the point
where they needed more than one scenario, which obviated the need for
most authors to use any of INDIE's built in experiment modules.
- Critiquing phase: The three teams who developed extensive
critiquers were able to start writing rules in less than a week,
although critiquer design was a major issue and required redesign, as
discussed earlier. Authors (especially those of Volcano, which was the first
project to use the critiquer after it had been designed for Rembrandt)
needed help expressing complex thoughts such as ``This rules requires
three of this type, five of this type, or anything but these four
points.''
- Scenario management: Once again, Rembrandt and Nutrition were
able to build more than one scenario and manage them, even though
Nutrition and Rembrandt had different techniques for moving from one
scenario to another--Rembrandt allowed students to choose among any
of three scenarios while Nutrition showed the students each case
sequentially. As the controls for switching scenarios were buried in
model actions, authors usually needed direct intervention from the
programming team to engineer scenario changes, and almost all had
trouble with resetting the initial state of the interface between
scenarios. We clearly need to come up with a solution, such as a
meta-model action called ``Change scenario'' which is an ordered
collection of the most common scenario-changing model actions.
Next: Interface development
Up: Was INDIE easy to
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Wolff Dobson
1998-07-28